![]() Sprite Packing Improvements aka Video Compression Rainy Mountain Level, Checkpoint System Improvements More Challenge Levels, Rotating Platform Details ![]() Spinning Flower Platforms, Rotating Platforms Poison Pipeway level - Part 3 - Complete playable level Gameplay tweaks: Backspin, Grabbing objects, Fire Leilani improvements Poison Pipeway level - Part 2 - Intro, Ending, more layout experiments Poison Pipeway level - Part 1 - First pass at level section layouts and visuals Waterfalls - First pass (plus moving platform discussion) Post-level flow polish, pixel softness option Gameplay Trailer #2, Video Creation Tools & Processĭisplay Settings Improvements - Scaling Modes Theming Month: Roots Tileset, Autotiling descriptionĬollision System: Part 2A: Solid CollisionĬollision System: Part 2B: Solid Collision additionsĮntity class inheritance, related to Interactions Theming Month: Colour tweaks and animated Jungle World Map Month #3: Spending UI improvements Jungle background, background art processĬameras Part 1: Horizontal Movement (Leilani's 4th Birthday!) World Map Month: Camera Movement, Foliage World Map Month: Using Tiled Layer Groups Norwich Game Festival prep - Business cards, opening cutsceneīuild Configurations, Steam API Integrated Norwich Game Festival prep - T-Shirts, cloud backdrop Norwich Game Festival prep - Magnets, course select, thank you screen Sprite packing continues / Invincibility (revamp) Machine design / Debug expanded camera view Here's an example track: Leilani's Island - Sunshine Sands on Soundcloud Music by the amazing Leila "Woofle" Wilson, you may know her music from Freedom Planet. I'm developing it in C++ on PC, using SDL 2.0 and OpenGL 2.1. The aim of the devlog is to show new exciting things that go in, but also discuss some of my design processes and that kind of thing. It's really expanded a lot beyond that though! I'd like to start showing it to and discussing it with more people as I continue. I started work on it around a year ago on a whim because I was reading a lot of game design articles and couldn't resist the idea of a small platform game. Probably a good way to describe it is a cross between Mario, Wario Land, and Donkey Kong. Leilani has gotta roll, run, jump, kick, and smash things to protect her island! for PC without taking up too much space and without too many complications.Aloha everyone, and welcome to Leilani's Island! ![]() Possibility to play with up to 4 players at once in the collaborative mode.Īll in all, the option that you can resort to if you want to download Mario Bros.It's a faithful recreation of every single one of the levels of the original game but with certain functions that intend to improve it: Luckily enough, some developers have decided to adapt one of the best platform games of all time to computers, and that's why we can now play Mari0 on Windows, a sort of mashup between Valve's portal and Super Mario Bros. version for PCīut despite their success, Nintendo has always been reluctant to let Mario and other characters from the saga to visit other platforms, such as PC, although we have seen Super Mario Run on mobile phones recently. is a true video game icon and is probably the most famous Nintendo character who appeared first on arcade machines and NES to then land on all the Japanese brand's video consoles, such as the Super NES, Nintendo 64, Wii, Gameboy or Switch.
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